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To be more precise, according to Sensor Tower, Game of War’s revenue dropped 39% from $630M to $387M while Mobile Strike suffered a drop of 34% going from $549M to $363M. Looking at 2017 worldwide revenue charts, the biggest change in this hyper competitive category was the fall of Machine Zone with both of its dominant 4X games dropping out from a top 10 position in the grossing charts. This doesn’t even take into account Sports games, which appeal to typical midcore demographic, but for which we’ll look at in another article in the future.ĤX games are midcore strategy games that have a heavy focus on meta systems and progression with almost zero core gameplay, such as Game of War and Vikings: War of Clans. Given how wildly different each of these genres can be, it shows the incredible depth of the midcore category and the size of the market within. This is a major change given that the short, sub-five-minute session length has been a part of the mobile midcore game design gospel for the past 6 years.Īs the midcore genre encompasses so many different genres and game types, we’ve separated out the category into nine (!) sub-categories:
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Also notable are that these games offer unlimited session length with game loops in excess of 5 minutes. these games make accommodations to increase accessibility with Guns of Boom pioneering a innovative auto-firing and aided aim system and with Lineage 2 allowing for auto-play.Įven the mighty Supercell is trialing the d-pad in their overhead shooter / MOBA hybrid Brawl Stars currently firmly stuck in soft launch. Multiple titles disrupted the download and grossing charts with high fidelity 3D graphics and d-pad controls such as Guns of Boom, Lineage 2: Revolutions, and Rules of Survival.
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One of the most interesting trends in the market this year was the resurgence of both the virtual D-pad and landscape games (i.e., games played in landscape mode).
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